Hey Guys, looking at my old post, i was last talking about my directx frame rate, its been solved, the engine has been coming along, although i want to fix the problems i encountered with 2d before going through 3d any further. One Problem, is with the active viewport resizing, problem is that the it works, but the textures for some reason pixelate, the more larger the windowsize gets from the original. But for now, ive encountered a newer problem, I want to change the way DirectX sample a texture when stretching it.
For Now it looks like Direct is using a Bi-linear Method, what im looking for is a bi-cubic Method, Bi-linear produces a blur and down-samples (ironiocally) the texture. After some hours looking into it, i am unable to find a way to change this, or even know where this is stored. And this will definitely become a problem when moving to 3d. I hope to ask for professional opinions, and friends to see if anyone knows more about this. Until Next Time