Another attempt at looking for the draw line function in AIEs Direct X Framework has yielded results, I Went through my text book, and searched the whole project until I found the AIE Function it was attached to, this took longer to figure out than i would have like,but at least i Have Found it in the end, And I works As well as could be expected, but if i iterate the L system too much, i will run out of lines to draw from the buffer, so as long as i keep the amount of line to a bare minimum, there should be no problem. Until the next post!
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I have succeeded in moving the L System setup into Direct X, and it seemed very easy and no problems have popped up, I Hope to have an OSD of the L system as I work on a Mesh Generator. Good News Everyone!
As I ended my work with the framework, i wanted to see the progress i had made with my l system. As It Turned out, I had made it far, although it was in gamebryo and used a separate nifs for each segment, I knew it would be a quick from there on in. I Had already made my own definitions and axoim and i felt that was a good starting point, and when i had the chance i would find a Better Lsystem Algorithm. Till the next post! I Have Stopped production on my Direct X Framework. The original reason I planned to use a custom direct x framework, was because I felt that i would have enough time to complete the framework i had been working on previously and doing my research assignment, simultaneously, but as things turned out, I had more on my plate than i realized, with most of my time going towards my group project, I thought it best to use the current framework at my disposal. Hey Guys,
I Havent been updating as regularly are i original wanted, so in the next few hours ill be posting mini updates on everything i have been up to. Hey Guys, looking at my old post, i was last talking about my directx frame rate, its been solved, the engine has been coming along, although i want to fix the problems i encountered with 2d before going through 3d any further. One Problem, is with the active viewport resizing, problem is that the it works, but the textures for some reason pixelate, the more larger the windowsize gets from the original. But for now, ive encountered a newer problem, I want to change the way DirectX sample a texture when stretching it. For Now it looks like Direct is using a Bi-linear Method, what im looking for is a bi-cubic Method, Bi-linear produces a blur and down-samples (ironiocally) the texture. After some hours looking into it, i am unable to find a way to change this, or even know where this is stored. And this will definitely become a problem when moving to 3d. I hope to ask for professional opinions, and friends to see if anyone knows more about this. Until Next Time BiCubic Bi-linear
So today I wanted to use the sprite resource in direct X, because yesterday drawing directly to the viewport was causing problems, and it worked to a T, only problem was it lagged like there was no tomorrow, i assumed it was because im rendering all the time because i havent added a timer to my framework yet, yet oddly my direct X was going 0fps XD, i asume this will be solved by the timer.
Until next time So After Testing Ive got my list
PNG YES DDS YES BMP YES JPG YES TIFF YES GIF YES JPF No (AND NO ONE USE JPEG 2000!!) PXR No PSB No And after testing I realized that the unsupported formats dont get thumbnailed in windows explorer, so this was completely pointless XD, but its good to know, also I was Surprised that i wasnt getting error messages and having my computer go mad when I loaded an unsupported format, turns out i put a safe guard in without realizing it, good programming habbits that you complete forget your doing T_T. Something interesting ive Discovered, is that Direct X can handle muliple file formats on its own, the only problem is that im not sure what formats it can handle, reading a chapter on it, it only seems to say png, dds, and bmp, but it would be ridiculous if that was all, so im gonna play around with the texture load function and see what it can handle. Ill post the results soon
Almost down with my Direct X 10 Framework, its looking good, although most of my time has gone into the Group Assignment and the last AI Group Assignment, I hope to get more DOne During the holidays, and read somemore articles on L Systems. Thanks for Reading! |