_ Good News Everyone! Original I had thought that the UVs were controlled by the mesh and that I had no clue how i was going to do that as we were never shown that, so once again i referenced my direct X textbook and it turned out the only thing the mesh needed was the technique for the shader to use, and the shader controls the uv and texturing, knowing that it was quick to add a texture to the mesh. Once that was done, I had added a new array and added the points for all the leaves to do, and much like my mesh generation, i had made a new function to make a 2 sided mesh with a leaf texture and construct a mesh by hand, once that was done, i adjusted the position slightly, and viola, it was beautiful. Now the project is mostly done, now is time to tweak some variables and work on a presentation.