So I thought this was a great story that I could share with you guys. Activision was due to release Amazing Spider-Man for PC on steam on the 10th of August, as you've probably noticed it isnt there, which confused alot of people. Going to the games official website reaveled that they had issued a press release in the late ours of thursday night (EST Time), claiming that they have delayed the game indefinately. This was made the more confusing because the game was avaliable in Europe at the time, in store and was steam activated. To everyones suprise the game does activate on steam and appears on your library, even though the store page isnt accessable. This was when things started to become apparent, The game is Broken, so broken that steam had informed activision that it would be withholding the release of Amazing Spider-Man, Problem being that all the retail versions were already produced and had been shipped to stores.
As a developer there is alot of questions on my mind, was there no QA Testing?? I could understand Activision not doing a good job of it with examples such as star war the force unleashed, which is why alot of Activion's game just dont get published to pc their lack of compassion for optimisation, but did steam leave testing to the last second? Was the appeal of a franchise title the reason for the trust in Activision. Amazing Spider-Man was delayed in the first place and was pushed for 2 months. So something wasnt working in the first place. It was quite lucky that there wasnt much publicity toward the game, to have it so broken and pulled at the 12 hour (Quite literally) would be a killer for any other title. So now Activision and Beenox are left with upset custommers with a game with probably the worst release since Batman Arkham City or Rage (PC). So More attention needs to be made towards game bugs and to making a working game. Otherwise you could be damaging your company in the long run.
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